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by mooman219
2126 days ago
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(Riot's less than stellar history aside) I see these takes on game design a lot, and they're interesting to see because everyone takes their own stance on how to construct a fun game from distinct smaller concepts. Yahtzee’s Dev Diary [0] talks a lot about loops (And I give it a watch recommendation), while at your average GDC talk you hear about the concept of pillars [1] and their role in shaping games. I'm interested to hear if anyone else has resources on other game design takes. [0] https://www.youtube.com/watch?v=CbArC2mvokQ [1] https://www.youtube.com/watch?v=kzQDVtysXjA |
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This is quite old and focused on rogue-likes, but it might meet your request. Somehow.