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by adamjs 2118 days ago
Yep, we maintain an Xbox port and are porting to PS4, PS5, and Switch next.

Yes, the GPU renderer (and CPU renderer) took about 4 years of R&D alone to get to a usable state (we started on GPU rasterization long before WebRender was even around).

FWIW, a large number of our customers need commercial support and have complex integration concerns that go significantly beyond what those offerings provide (just in the past week, we've been doing custom development for several game studios to get our renderer working in their engine on their platforms).

Also we fully intend to stay current with WebKit trunk (we use a fork of their WebCore/JavaScriptCore modules) since a number of our users need to support modern HTML/JS/CSS (latest build supports ES6 modules, WebAssembly, and more).