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by zaksoup 2124 days ago
I just watched the video and maybe I missed it but doesn't that mean that in order to have 1ms latency you'd have to have a screen refresh rate of 1000 frames per second? That seems like it would cause serious cost increases for displays, controllers, and graphics cards.
4 comments

If it helps, you just have to refresh the (very small number of) pixels under pressure, and only at such a high right for a brief moment while they are being pressed.

I wonder if you could have a separate layer which physically (chemically) responded to the pressure to make it look like the screen was drawing your line, but which only lasted for about 50ms after the pressure is removed.

This chemical layer would be visible for just enough time for the real eInk pixels to actually refresh underneath the "pressure mask".

re: setr

> You'd be stuck with essentially one "material" though -- eg color or brush or whatever -- but I could see its utility as a dedicated single-purpose device (like only intended for sketching/notes -- which I guess is mostly true of remarkable anyways)

I'd be curious about human perception of color matching/etc at the <50ms level - I'd suspect if you had _something_ that then became the actual color/brush, our visual system would probably just backfill to say it'd always been that color/texture.

You'd be stuck with essentially one "material" though -- eg color or brush or whatever -- but I could see its utility as a dedicated single-purpose device (like only intended for sketching/notes -- which I guess is mostly true of remarkable anyways)
The 10ms demo is almost as good and much easier to accomplish, requiring only 100 fps instead of 1000. Actually you would need more than 1k fps - suppose it takes 0.5 ms for the touch sensors and CPU processing and graphics updates; then half the time after a touch you would miss the frame and have to wait 1 ms for the next display update.

To me 1ms doesn't seem worth it given the diminishing returns. Something like 5-10 would be way easier to do.

Most devices these days actually heavily extrapolate, continuing drawing the line where they think you're going to draw it even before they've actually sensed where you drawed it. The effect is rather easy to see on a Surface Pro, but it actually works pretty well.
You can cheat, Samsung was just bragging about this earlier in August when they showed off the new Note and smart pen. They used AI to predict where the user was likely to move the pen next to cut the perceived latency even further, some really clever stuff.