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by estebank
2126 days ago
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> how many function types does Rust have again? Three?). Depending on what you meant, there are more than three: * There are 3 traits, used by closures depending on their needs:
* Fn(Args) -> Output
* FnMut(Args) -> Output
* FnOnce(Args) -> Output
* *Every* `fn` is its own type (`fn() {foo}`)
* Function pointers (`fn()`), which is how you pass the above around in practice
> Rust is very much procedural.I think this is like saying Python is very much procedural: true, but loses some nuance. Rust has some attributes of OOP, some attributes of FP. Some constructs from OOP and FP are made harder once you involve borrowing. Saying it is procedural conjures images of Pascal and K&R C in people's minds. To bolster your argument, though, I mostly use method chaining for iterators but every now and then I need to turn it into a `for` loop to keep the lifetimes understandable for the compiler, myself and others. |
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But anyway, I don't really disagree with your point about categorizing languages as OOP, Procedural, or Functional.
But honestly, in this case, I think it's pretty damn clear than Rust is procedural WAY more than it's either OOP or FP. (Note: By OOP, I mean Java-style with tall ownership hierarchies and object-managed mutable state, not necessarily caring about inheritance. And definitely not referring to Alan-Kay-Style-OOP a la Lisp and Smalltalk).
Scala can be looked at as FP and/or OOP. C++ can be looked at as Proc and/or OOP. Python, IIRC, can kind of do all of them, but I don't remember it being easy to make copies/clones in Python, so FP is questionable.
Have you ever tried to write two versions of a complex async function in Rust? One with async and one with Futures combinators? Due to ownership, the Futures combinators approach very quickly devolves into a nightmare. The language doesn't "want" you to do that.
What about function composition? Very awkward to do with matching up the different Fn traits.
And deeply nested object hierarchies are a no-go, too, because of the inability to do "partial borrows" of just a single field of a struct.
I mean, yes, it's not C because it has a real type system and generics. But... it's pretty much C in that you just write functions and procedures that operate on structs.
EDIT: Perhaps my "hardline" approach on calling Rust procedural is in response to people who have come to Rust from non-FP languages, see `map`, `filter`, and `Option` and start calling Rust functional. That's not functional programming! Ask someone who does OCaml to try out Rust and see if they call Rust functional afterwards.