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by Kalium 2124 days ago
I think we may be seeing an organizational issue at work. The job of a design department is to produce design. If there isn't enough new stuff to design, they will redesign old stuff. This serves to advance the critical goal to the design department of justifying their continued existence.

The number of designers who will march up to their VP and boldly declare that all the company's apps are just fine and don't need any kind of redesigning is small.

You get a similar thing any time a development team runs out of feature work or actual stress points in an application they maintain. They wind up reworking the thing mainly to have something to do to justify the continued paychecks until the business thinks of an actual reason.

1 comments

Combine that with the needs of designers to "make the experience unique" to a level where consistency goes out of the window. Every commercial software these days has its own idea of design and it gets irritatingly hard to learn a new set of usage pattern for each.

Granted, the developer side of the story might happen as well but I'm guessing not that much (all the dev teams I've worked in saw an overloaded pipeline of work so it is very hard for me to imagine otherwise)

I've seen devs do it while also ignoring an overloaded pipeline of work. Sometimes you manage to get the worst of both worlds.