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by mbrevda1 2120 days ago
Speed is variable, capacity can be improved. The bigger question re Starlink is latency, which this test doesn't show.
2 comments

I saw these Starlink speed test results 2 weeks ago: https://tweakers.net/i/xDBb34kfMAju3YPPMsC3iOc2gXc=/656x/fil...

Seems like pretty solid latency :)

30-100ms is better than I feared, and should be generally reasonable for most uses.
Consistent 30ms would be pretty excellent, and make it useful for many things. Consistent 50ms, similarly. It starts to get a bit more of an issue at 80ms or 100ms, but my worry is more that jitter may be huge, and 30-100ms is a huge jitter window that could limit usefuless not just for games, but also many other things such as voice calls.
A 100ms ping is perfectly playable in everything except twitch-based shooters. In voice calls you will notice it, but it won't get in the way like say a 1-2s delay would (like you get if you phone from one end of the world to the other). It's really a very good result bearing in mind that this can work absolutely anywhere.
Fighting games, too. Most gamers know to avoid wifi, much less a wireless ISP.
I don't think that's still true with 802.11ac. My Wi-Fi adds only 1 or 2 ms latency. There is way more jitter, but it doesn't really matter if the total is always under 10ms.
wifi doesn't add any latency, inhernetly. nor in practice with actual equipment
I speak a lot with customers on satellite phones more or less every day. When they are calling from a BGAN terminal the latency can be a problem. Latency is around 1000-1500ms. But when speaking on a VSAT Ka-band terminal the latency is less of a problem. Data latency is around 600-800ms on VSAT. So I doubt latency of 100ms would be a problem at all. Most VOIP solutions have some mechanisms to reduce the perceived latency.
I'm struggling to imagine a network path that could induce a 1-2 second delay from one side of the world to the other. Even at just 50% of c-in-vacuum that's only a tenth of a second.
There's a lot of active gear introducing delays between those ends. Pinging www.govt.nz, which is about 17000km from me and as close to the antipode as I can find in a quick search, pings at around 300 to 400ms, so only at about 15 to 20% of c.
Even in an FPS unless you are trying to play at a pro level or something 100ms will be barely noticeable. Your reaction time is already probably over 300ms
One thing that may be a game changer: inter-satellite relaying. With the whole network, Starlink client to Starlink client latency might actually drop.
30 is really good actually. At least for what I’m used to.
On my home fiber, pretty much all sites I visit are like 80 ms away, Starlink would be an upgrade for me, latency-wise
anything above 100 ms is starting to get into unusable territory for quite a few applications
Count yourself lucky you don't live in either South America, Africa or Asia, where +100ms latency is more common than not. Fortunately I can count on one hand the applications that don't work with +100ms latency (not counting gaming). Usually it's the fault of the application developers (or rather the infrastructure team) where they put too low timeouts for requests rather than letting the requests go for a bit longer.

Sub 100ms for satellite internet is incredible, hopefully it'll be cheap enough for people to actually get, compared to the current satellite internet we have.

Can't wait for humanity to become a multi-planet species, as then application developers would have to start taking multi-minute latencies into account, and hopefully that'll help me as someone with ~500ms latency to most services.

> Fortunately I can count on one hand the applications that don't work with +100ms latency (not counting gaming).

Pardon my ignorance, but what are some exampes of applications that wouldn’t work with +100 latency?

Depends on where on the +100ms range we're on. Once you start hitting 1s latency, lots of applications (or rather, their servers) have a hard limit on 1s for every request. So when loading data from the backend, you have to continue to retry the request until it gets below 1s and then you will finally get the data.

I think Adobe been one of the worst companies I've dealt with personally, as many of the endpoints have ridiculously low timeouts (for someone with really shitty latency).

Anything that requires real-time interaction between a client and a server and other clients, e.g., gaming, stadia/geforce now, videoconferencing, ...

< 100ms is usually the "minimum", > 150ms is often "unusable", and for a smooth experience you might need < 30ms depending on the application (e.g. depending on the game you might need < 90ms or <60ms or <30ms).

Gaming and video conferencing come to mind. Videoconferences need bandwidth for obvious reasons but it's also nice if you don't have any delays in when you says something and when the other side hears it. I've been in some calls lately with very noticable delays. Especially people joining from mobile phones tend to be affected (shit latency, variable bandwidth).
Voice chat is obnoxious with more than a few tens of ms latency.

Around about 100ms things stop appearing instantaneous, beyond the scope that everything starts to suck if you're not a patient person.

> Can't wait for humanity to become a multi-planet species, as then application developers would have to start taking multi-minute latencies into account, and hopefully that'll help me as someone with ~500ms latency to most services.

Stuff that requires realtime (or near realtime) communication simply won't be possible.

What remains is bulk data transfer, here I guess the only viable way is:

1) on both ends in both directions, massive buffers (at least bandwidth x 4)

2) massive FEC (of course it will reduce the net bandwidth, but there's no real other way to avoid lots of retransmissions)

3) sender station transmits the data in blocks, with each object of data having a specified number of blocks

3) receiver station checks all the data blocks for integrity, places it in buffers, and transmits back a list of broken blocks and a list of successfully received blocks

4) sender station receives the list of broken/successful blocks, deletes successful blocks from its buffer and retransmits those marked as broken

5) receiver station waits until all the blocks for an object of data have been successfully transmitted, and delivers the message to the recipient system

Yeah, in short: content-addressable systems are needed if we're ever to send data between planets on a larger scale. Systems like IPFS and alike solves this problem nicely, at least in my tests with high-latency scenarios.
What sort of areas is low latency important in outside of video games?
Finance, stock trading. Theoretically Starlink should eventually have lower latency than the optical cables under the Atlantic.
I wonder when the first CDN's will be put into space when this will become broadly used.
This got me thinking... people _will_ start putting infra into space sooner or later, just for the better latency. Imagine the new availability zones in aws/gcp/azure :)

Could definitely lead to more investment into space, more money to SpaceX / Blue Origin / etc for their new-gen lift vehicles.

Would that not be impossible because of the lack of effective cooling in space? The only way to get rid of heat in space is by radiation, which is a very inefficient process. Assuming temperatures cannot rise above 100°C, every square meter of radiator fin emits at most a kilowatt. And because half the orbit is spent in direct sunlight, a significant part of the surface area will have to be reflective, making it useless for radiating heat.

Also, where'd you get the power? Solar panels will only yield a kilowatt per square meter at most, for half of the orbit. Beam it up from Earth?

That's actually better than what most 3rd world countries got, oh god.
It’s better than what most of the US has (by land not people)
I would guess the same for the UK - certainly for Scotland :-(

Edit: Surprisingly little of the UK is actually built up areas: https://www.sheffield.ac.uk/news/nr/land-cover-atlas-uk-1.74...

That really is surprising considering it’s just an island (or a few islands? I can never remember wether Ireland/isle of man is included.) It’s weird how expensive housing can get when there’s so much empty space.
Part of the island of Ireland, Northern Ireland, is part of the UK the rest being the Republic of Ireland (which everyone not in NI refers to as just Ireland).

The Isle of Man isn't part of the UK, though it is a Crown Dependency.

This is all just as confusing as it sounds...

is that real? how are they beating the speed of light?
Latency to where? One of the promises of starlink is reducing latency over mid distance - say transatlantic or even across the states, due to using vacuum rather than fibres. Will be interesting how HFT use it.

Starlink network is nowhere near complete so I’d expect things to only get better (until customers start piling on)

If I understood it correctly Starlink doesn't send between satellites yet, only sat<->ground. Sat<->sat is a big point of starlink and when they roll that out the latency should go down, especially for starlink<->starlink comms I imagine.
I don't understand how this is meant to lower the latency. Currently:

    ground <--> satellite <--> ground
With satellite links:

    ground <--> satellite <--> satellite <--> ground
How can the latter possibly be faster?

Edit: Thanks for all the responses. I'd been assuming it was a test of Starlink latency only, but if it's Starlink -> ground station -> open internet -> ISP then it would make sense how that would be slower than a pure Starlink connection.

Currently:

ground <--> satellite <--> ground <------------> ground

With satellite links:

ground <--> satellite <--> satellite <--> ground

i.e. the sat-to-sat link should be faster than the ground-to-ground link, on the basis that light transmitted in vacuum goes faster than light transmitted in glass. That's the theory at least.

Plus they're transmitting in a straight line without a lot of switches in between.
More like this:

Currently:

  ground <--> satellite <--> ground <--> ground farther away via legacy infrastructure
With satellite links:

  ground <--> satellite <--> satellite <--> ground farther away directly
Light travels through glass (fiber optics) at 2/3 of the speed in vacuum. So as long as you are skipping some ground links by doing similar length links in space it is faster.

Low altitude orbits mean that the hops up and down can be compensated by faster hops across.

That all of course is not there yet and depends on Starlink implementing the cross sattelite links.

Current satellites are in a much higher orbit
This is a good question, I see three main reasons but I may miss something:

1. Hop count is not one on the ground to go same distance.

2. Speed of light is significantly faster in vacuum.

3. The path is potentially straighter for longer distances.

There are some places where there is no ground, say the middle of the Atlantic. Satellite to satellite is important for that.
Yes that’s a few more years before then, and the more sats the more capacity and the lower the latency.
What is the lifetime of a SpaceX satellite?

Judging from their high launch cadence, it seems satellite-satellite communication was just a means to excite the fanboys and motivate their employees, the same way the peddle the Mars stuff.

Why would HFT even consider using it? They are located as close as possible to the exchange they operate on, not across states or halfway across the world.
Same stock is listed in more than one place, and also e.g. stock movements in NY affect stocks in London. There are undersea cables built for this purpose: https://www.popularmechanics.com/technology/infrastructure/a...
What a waste of human ingenuity. And I thought ad-tech was bad enough
I think you can argue on the whole is a waste, but I do believe it does have some advantages. EG efficient HFTs can reduce bid ask spreads which does save a lot of money for retail traders.
I think the premise was that such investments are wasteful if it's only for a trading arms race.
> EG efficient HFTs can reduce bid ask spreads which does save a lot of money for retail traders.

Berkshire Hathway has $1000+ spreads yet you dont see a lot of people complaining.

But being able to do that 50 milliseconds faster really doesn't.
That is true for much of the finance field.
Actually it's not. There are objective benefits to society that you simply ignore.
Don't forget using the equivalent of the entire power consumption of Austria to mine bitcoin?
HFT have installed microwave relays between Chicago and New York and between London and Berlin to arbitrage on the 47% fiber optic delay between the exchanges. A LEO satellite relay serves the same purpose. I can see London to New York, New York to Tokyo fiber connections being superceded by LEO satellite.
If you mean Deutsche Börse AG, than that would be Frankfurt am Main and not Berlin which is a slight difference of about 400 km. Frankfurt to London is actually a shorter distance. https://en.wikipedia.org/wiki/List_of_stock_exchanges
Quite surprised why LEO for cross exchange arbitrage was not already done. Microwaves were not super with weather conditions the last time taking an arbitrary interest.
LEO sat constellations that are low enough to beat existing solutions need to be almost global to provide reliable communication anywhere.
Arbitrage between multiple exchanges requires data to go from exchange A to exchange B as fast as possible.

Light in vacuum is faster than light in fiber.

Light in vacuum is only faster if it goes in a straight line from point A to B, not if it zig-zags across 50 satellites.
How could zigzagging through fiber be faster thaz zigzagging through vacuum? You still need to cross nearly the same distance with fiber.
The fiber is a fixed geometry.

The satellite mesh is not, a straight line from point A to point B is not possible most of the time, given the number of satellites available and range of laser communication in space.

Light travels 47% slower in a fiber optic cable than it does in the vacuum of space. [1]

[1] https://youtu.be/giQ8xEWjnBs?t=288 (the whole video is worth watching, but that timestamp answers your specific question.

Too lazy to watch it -- does it take into account the multiple criss-crossing satellite hops?

I watched it -- no it doesn't :) It is comparing fiberoptics latency with straight line light propagation. So the worst case scenario of non-existing inter-satellite communication could easily be worse than fiberoptics.

But I guess if the hedgefunds knew exactly which packet travels in a straight line, they could send one packet via Starlink and others via fiberoptics.

Too lazy to answer
yes
They make trades at one exchange based of prices at another. For that reason there has been a lot of microwave relays set up between New York and Chicago, for example. Starlink could reduce latency from New York to London, another important center of trade.
But if you can access to information from an exchange halfway across the world faster than others, you can definitely trade on that.
And if you can break the speed of light, you don't need a second exchange.
It’s quite easy to “break” the speed of light in fiberoptic glass.
But it's not that useful even if you pour a glass cube over the whole exchange to slow it down.
> It’s quite easy to “break” the speed of light in fiberoptic glass.

I don’t understand this, why? Does light travel faster than the speed of light in fibre optic glass?

Geographically distributed arbitrage?
arbitrage
They need sat-sat links for that, I think the current generation of starlink doesn't have that so initial customers will not see that kind of benefit, their data will be bounced back to a ground station from the same satellite.
I'd assume latency from endpoint to satellite back to terrestrial base station.

I can get satellite Internet right now with 40Mbps down / 5 up, but the latency is 800 to 1000 ms, so it's slow.