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by vorpalhex
2120 days ago
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Disco Elysium has a lot of fundamental mechanics in it that are unfamilar to many players - and they are ones I've not seen outside of some very indepth RPGS (text, pen and paper varities). It is fundamentally less about a story and more about experiencing a world and a character in that world, and in that sense it's a very traditional RPG. One of the reasons that a world builder renames things is to give a clue to the player that things operate differently in a world then they are used to - and that is very true in Disco Elysium. The physical world in Disco Elysium that we have access to is very small and it forces us to go over the same areas and same characters again and again - because it's not the physical world that changes but our knowledge of it and our ability to interact with it. |
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