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by reaperhulk 2126 days ago
In my experience it is exceedingly difficult to meaningfully accelerate the timelines on publishing an S-1. There are too many lawyers, financial audits, investor roadshow schedules, et cetera. This is likely pure coincidence.
2 comments

I was confused and mixed up a story about Apple blocking Unreal Engine, thinking that Epic owned Unity. I figured they had been playing the long game, preparing a Unity IPO to launch in case Apple tried to block it.
100%. It's typically a multi-month endeavor that has been planned on a multi-year time horizon.