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by g_p 2129 days ago
It also seems the menus were designed by designers that had no "performance budget" cap - looking at performance, the menus only hit a sensible FPS when on the loading screen. The sheer amount of animation and transparency in the main menu seems to be the cause of poor performance and GPU fans resembling jet engines, and totally needlessly at that!

I can't see anything else bottlenecking the system elsewhere on performance - it really does seem like the overall game missed out on any real performance optimisation.

1 comments

The hangar animation behind the main menu is a big part of that GPU hit.
That's the same conclusion I reached here. I also think when you pause (i.e. hit escape, not talking live pause where the sim keeps running), the game continues to render the full scene in the background, even though there's content in front. This just feels wasteful to me - the power delta on my GPU between active and idle is something like 100 W!

The intro sequence is a pre-rendered video - I reckon if Asobo used a pre-rendered hangar video, they could swap that out in a patch and nobody would notice or care, but it would knock GPU utilisation to < 5%.