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by g_p
2130 days ago
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For me, the biggest issue is the complete lack of visual feedback you've actually launched FS... It's at least 30 seconds on a fast SSD, on a fast PC that is suggested to use the high spec profile! At least some progress screen to show you've started the program would help. One major issue is that sitting in the menu seems to use 100% GPU. I can't see any reason for that, especially when the game often runs at 90% GPU for me. It seems to be multi-core aware, but multithreading is definitely leaving a lot to be desired. Modern CPUs with 8 cores (16 vcores) seem woefully under-utilised. Turning on vsync tanks frame rate by about 6 or 7 fps for me. "Popping out" a navigation window and putting it onto my second screen also causes around a 4 to 6 FPS drop. This is definitely a "release broken, patch later" build. I do like the game, but I fear the extent of "patching" might not fix the fundamental performance issues that probably need a rewrite of much of the core simulator engine itself. No software should take 30+ seconds to appear on screen with any indication it's loading. I get the feeling the devs have focused so much on feature development that no time at all went into performance optimisation, and that's a shame as this game has such real potential. |
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Eh, splash screen wouldn't hurt but I'm surprised that anybody is strongly bothered by that. Maybe even it is caused by some DRM-silliness.
>One major issue is that sitting in the menu seems to use 100% GPU.
Without vsync? I guess its shifts from being more GPU-bound to more CPU-bound when running simulation proper, thus changing load percentages.
>Turning on vsync tanks frame rate by about 6 or 7 fps for me. "Popping out" a navigation window and putting it onto my second screen also causes around a 4 to 6 FPS drop.
Vsync delays game loop to next screen refresh, so excluding these newfangled Freesync/Gsync monitors framerate reduction is expected. Also managing multiple windows/contexts from single applications is quite inconvinient, might clash with system compositor, etc, so I wouldn't hold that against them.
Note that I didn't actually play the game and cannot comment on game performance itself. Certainly omission of DX12/Vulkan rendering backend is rather disappointing.