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by tpmx 2130 days ago
> But more importantly, it's not a game that's defined by it's release; developers are clearly following the service model

Are you sure? Got a source for that?

The french developer company Asobo has typically been launching one great-looking, abysmally performing game per year so far:

https://en.wikipedia.org/wiki/Asobo_Studio#Games_developed

Why would they spend more than a year on MSFS?

2 comments

They’ve been posting weekly development updates. Here’s one from last week that has a roadmap based on feedback from the beta - https://www.flightsimulator.com/august-13th-2020-development.... It definitely seems this will be more of a service model.
Because it's a different kind of game with a different kind of audience. Simmers are accustomed to paying for additional content, and this is a much more stable and lucrative strategy than abandoning the title. Just look at Paradox.