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by jra101 2134 days ago
Tile based Deferred Rendering came from PowerVR. Prior to moving to their own GPU architecture, Apple licensed various PowerVR designs.
1 comments

Yes and it goes as far back as Saga Dreamcast. And the technique itself is now used in pretty much all of the current GPU from Nvidia to AMD and ARM.

Still a little pissed at how Apple handled IMG / PowerVR.

NVIDIA uses tiled rasterization, but not TBDR. I believe the same is true of AMD.
Neither AMD nor Nvidia are using deferred rendering.
It goes farther back. You could buy PowerVR discrete GPUs for desktops far back as 1996, IIRC.