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jra101
2134 days ago
Tile based Deferred Rendering came from PowerVR. Prior to moving to their own GPU architecture, Apple licensed various PowerVR designs.
1 comments
ksec
2134 days ago
Yes and it goes as far back as Saga Dreamcast. And the technique itself is now used in pretty much all of the current GPU from Nvidia to AMD and ARM.
Still a little pissed at how Apple handled IMG / PowerVR.
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Veedrac
2134 days ago
NVIDIA uses tiled rasterization, but not TBDR. I believe the same is true of AMD.
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TomVDB
2134 days ago
Neither AMD nor Nvidia are using deferred rendering.
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monocasa
2134 days ago
It goes farther back. You could buy PowerVR discrete GPUs for desktops far back as 1996, IIRC.
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Still a little pissed at how Apple handled IMG / PowerVR.