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by ravenide
2127 days ago
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“Even though I'm never expecting my game to read an empty string in from an s-expression, I didn't want that to be a limitation of the parser.” This thing is never going to ship. Coming from someone who has written an IDE and wasted a bunch of time on the parser because it was the cool theoretical portion. That’s fine, I assume learning rather than shipping is the goal here. A fine goal it is. By the way, the problem is NOT that he wrote his own parser and other homemade tools. This is actually a great thing to do —third party tools usually end up being more trouble than they’re worth. The problem is that he’s ratholing on tiny details that don’t matter. |
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That's part of some peoples' journeys though: Learning how to work efficiently. Run into traps and find out again.
I applaud OP with full heart. Especially for stepping up and showing it off.
I don't think I could handle all the negativity you can read here. And so, I'll keep my private projects for myself until I'm done with them. Of course, when I'll be ready to release, nobody will care because I couldn't show it off because of all the negativity.
But on the other hand, I'm not doing this for any of you, only for myself, so I couldn't care less to be frank about what any of you think. I just hope the site being down doesn't mean OP took their server offline just because of all the flak he got for handrolling yet another parser.