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by Guest19023892 2135 days ago
Nice work on the product and video. It looks fun and it was easy to see what you're trying to accomplish.

That being said, with a $200 price tag and $10/mo subscription, why would someone invest in this instead of VR? Comparatively, VR seems to have a lot more versatility with regards to tracking and the types of activities people can enjoy, one of which is fitness related games.

With Quell, a person is limited to a single game, with one type of motion. I can't help but think this feels similar to someone selling a standalone VR system that could only play Beat Saber, and that doesn't seem like a very good value proposition.

1 comments

Thanks for the kind words about the product. Totally understand the reservations about the subscription service. The value add here is that by subscribing, you gain access to a steady stream of new areas, enemies and modes that will keep Quell exciting. The base game will still have a lot to keep coming back to, but the subscription will help us run the development of this new content so that the experience stays fresh. We'll also be opening up the hardware to other developers, including those in VR, since we know that broadening the ecosystem can only help ensure people have a reason to keep using Quell long-term.