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by klmadfejno 2136 days ago
I think this is a tough concept. It looks kind of fun, but I don't think I'd believe people will pay $200 up front and then $120/year to play this game. My big concern is that you're not clear on where this falls between an exercise service and a fun video game.

* Multiplayer boxing is fun, but it's not going to be that much different than wii boxing or whatever VR equivalents are out there now. It's definitely not a noteworthy exercise tool.

* peloton sells a lifestyle w/ live classes. You're selling a video game. I think it's misleading yourselves to think about this as a subscription product because I don't think you'll be able to do much in the way of interesting content over time. You're much closer to ring fit adventure. Your main competitors, if released right now would be Fitness Boxing on the Switch and BoxVR. I don't know these games, but they turned up on a quick google. Reading through some of the other comments of people who are optimistic about this concept, they don't seem to know about these titles either, which is probably cause for concern.

* Making it a fantasy story based game is fun... but now you're locking in your target market to people who like those kinds of things and decisively not doing an "exercise" or "hardcore" aesthetic. I'm concerned that's not a big overlap with people who want to pay for an exercise service. Ring Fit adventure is kind of close to this and it sold 4 million units, so its not a BAD decision, but its a stark contrast to all of the value props that something like peloton pushes

* you say gesture recognition. I think a lot of people are expecting hand tracking and will be disappointed. I'm concerned you added spells because there's just not enough variety on the punches.

* doesn't look like you have any people with game dev experience on the team.

* kickboxing is a fun stretch goal but realistically I see nothing but difficulty in implementing that.

* I think it will be difficult to make a boxing game that people want to play every day for a long time. You said hundreds of enemies in your video. I think that's highly unlikely to happen. That's a huge huge challenge for any game dev shop. Judging from the clips, I don't think you really know how the game works. That is, how the player chooses what actions to take, and what creates the difficulty. Off the top of my head, the ways you can make a boxing game are puzzles / patterns (punch out), rhythm, ring fit-just-do-reps-and-follow-prompts style, and then something dynamic like wii boxing. Which of those can you choose and make a game that is compelling enough to play every day? Wii boxing sounds enticing but its really quite difficult to make a substantial game out of this. BoxVR and Fitness Boxing are rhythm games from the look of it.