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by mkoubaa 2136 days ago
hi! I'm an amateur martial artist and this looks cool! a lot of the training we do is for instance a single kick 100 times and getting the form right. it'd be a shame if a total beginner put on the wearable and punched with awful form. maybe you can make correct punches cause more damage(like a crit) so that players can get instant feedback of their form. Mike Tyson for example should be able to knock out a baddie in half as many hits as me. Imho it's counterproductive to learn the wrong way and it's really really hard to unlearn.

another option is skills drilling like minigames for players who want to level up without necessarily advancing in the game.

During covid quarantine I haven't been able to train with my teacher and I really miss it.

1 comments

Hi, Martin from Quell here. Glad you like the sound of Quell, and totally agree that coaching on proper form is going to be key. We absolutely plan to make it so that, to succeed in the game, you need to be hitting hard, fast—and with good technique. We'll be coaching our players by analysing their form and giving them clear guidance on how to improve, as well as providing training throughout to make sure that they stay on point. Love the idea of using minigames to keep reinforcing this!