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by Bootwizard 2135 days ago
I did almost exactly the same thing at my last job. I'm a game dev and they provided us all with woefully underpowered MacBooks that didn't even have a dedicated GPU. The game engine was constantly crashing while working and making it very difficult to get anything done. I recorded the amount of time wasted on these crashes over the course of a week.

I then proved to management that there was about 5 hours a week being completely wasted for me waiting for my machine to open applications after they crash. So after that we all got new MacBooks that were properly spec'd out for game development. I got to pick the specs :)

2 comments

Why would anyone ever do game development on Apple hardware?

You're making iOS games?

Yes, iOS cross compile is a pain. And Unity is a bit more stable in Macs (YMMV).
Yeah this part is something that annoys me but lots of the Unity team is working on macbooks, even though it's only a relevant platform for iOS as far as the end user is concerned.
> So after that we all got

laughed at and told to stay later and work weekends.

At far too many companies.

At which point you go "Fuck you pay me" presumably? Or am I alone in pushing back at underpaid overtime?
> am I alone

There isn't enough pushback, unfortunately.