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by aphextron 2136 days ago
Do you have any plans to allow 3rd party development for the hardware? From my experience with VR, this looks like it could be really fun but get old quickly without some variety.

Also, how are you doing the tracking? I don't see any external sensors mentioned, is it just IMU based? Because anything less than perfect sub millimeter motion tracking has become unacceptable these days.

1 comments

Hi, Martin from Quell here. We're definitely keen to open up the platform to 3rd-party developers, as well as continuing to develop the core game to keep the product engaging over time.

We are indeed using IMUs to track the player's movements, and agree that high-accuracy motion tracking is one of the keys to making the experience really compelling and immersive. It's been a blast so far to feel the experience improve with each iteration of the game and software!