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by cycloptic
2136 days ago
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I'm assuming that was sending OpenGL 1.0 commands over the network, or doing some kind of equivalent. Using X11 drawing commands for that would have resulted in miserable frame rates over dial-up if you ever tried to rotate or zoom the mesh. In any case that's not really network transparency nor is it really X11, the program likely had to be built in a very specific way using display lists. |
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You are right.
Where that was done, performance was excellent.