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One of the reasons Linus cites for disliking C++ is he dislikes C++ programmers. He considers the average C++ programer to be of much lower quality than the average C programmer. And I don't really doubt him. I think the same can be said for FP vs. OOP. People really into FP have passed through a filter. If you take a very mediocre OOP programer and track them over the next 5 years, they are unlikely to get into FP. But if you take a very bright, motivated, curious OOP programmer who likes to test limits and explore, they are a prime candidate for maybe drifting into FP. So I think it's obvious the caliber of FP programmers is higher on average than C++ or Java programmers. As you say, though, it's possible to write bad code in any language using any programming paradigm. Not just possible, it's trivial! So I don't think FP magically solves all your problems. I think FP has some great properties and does 100% avoid some specific pitfalls that plague OOP, but it's not magic. Great FP programmers can write amazing programs, but great OO programmers can as well. Just like you can write great (or horrible) literature in English, French, German, or Chinese. |
neither fp or oop are well defined terms in actual usage, more of smears of approaches really. moods almost. We have an awful lot of this sort of thing and often a term will get smeared out into a kind of emotional suggestion + some things that help you avoid types of bugs or accomplish a specific sort of goal.
I don't like this much but for a lot of situations it just means you have to understand things well enough to talk about them without using their name or take the time to establish contexts of meaning w/whoever you are talking to, both of which are good things to have in programmers in general.
That is to say: I think you are correct they have passed through a filter, particularly if they came from an oop background, but I suspect that filter isn't much related to fp vs oop principles as a matter of comparison
edit: just noticed you're the author of the article. here's a thought: the reason you want to avoid mutability can be framed in terms of it causing the number of things you have to hold in your head to very quickly exceed nine, often in ways you may not be aware of unless you have pretty comprehensive knowledge about the runtime characteristics of your entire system's stack.