| It's one of the games I was thinking of as "programming, but intentionally annoying". Checking my installation, I seem to have completed the first three chapters. Some things off the top of my head that I find annoying: - Puzzles start feeling like they're asking more for busywork than for puzzle-solving. I enjoy thinking about "how do I do this?" I don't enjoy thinking "well, I know exactly what I want to do, but it's a huge slog to actually go through the motions." - You can't rotate the thing that accepts a polymer. So if you end up making the correct thing, but your orientation is off, you get to manually re-lay every part of your machine, instead. - Everything uses the same clock. - You can't even apply purely mechanical fixes for everything using the same clock, like a three-arm grabber with one of the arms cut off. There goes the conceit that the rules are justified by the theme. I like that Opus Magnum scores you separately on time, space, and monetary cost. That was a good idea. I like working out fundamental minimums for how quickly I can produce something (based on the source pieces I'm allowed...) and designing something that can achieve that. The animation of a completed machine is fun to watch. I think the monetary-cost mechanic seems underdeveloped. |
I think you will enjoy this puzzle game:
http://qrostar.skr.jp/en/jelly/
Don't let the cutesy graphics fool you, this is a masterpiece in puzzle design.
In case you are not on Windows or don't want to download the exe for some reason right now, you can try this html simplified version
https://avorobey.github.io/jelly/