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by tln 2139 days ago
They reduced prices on all platforms though. And iOS users aren't 100% of Fortnite purchasers. I haven't yet found a good source but from [0] which says ~$300mm/mo total and ~$30mm/mo iOS it's 10% (higher than I expected tbh). So they lose 100% of iOS revenue and 20% of PC and console revenue from this.

If Epic wins and are allowed to offer alternate IAP for 20% discount, that increase profits for Fortnite on iOS by 10%, but all the other Fortnite platforms lose 20%.

Maybe Epic will raise the virtual prices of Fortnite goods over time to make up for it, eg a skin will be 1500 vbucks instead of 1250. But I'm guessing Epic has larger ambitions, such as making V-bucks systems for all games that use Unreal Engine.

[0] https://www.businessofapps.com/data/fortnite-statistics/#2

2 comments

I would bet that out of mobile users, the majority of them are on iOS. That’s because 90% of kids and teens are on iOS and not Android.

I’ve read it a number of times but here’s the top link from today’s search for this - https://9to5mac.com/2019/04/08/iphone-apple-watch-teen-surve...

They don't play only on one device, a lot of players will fallback on another device.