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by nickponline 2136 days ago
Is there anything that would prevent this approach working on 360 video?
3 comments

In theory this should work. I’ve been doing photogrammetry with spherical video and existing software packages often want to “dewarp” the image on to a plane, which works fine for narrow field of view but fails on spherical video. It would be interesting to see if atlas supports spherical input. Also 360 cameras have pretty low visual acuity. My 5.6k GoPro Fusion has to divide those pixels across the whole field of view, so images are less detailed. Still I think 360 video can be useful in photogrammetry with the right algorithms.
Worst case, you can sample the 360 frames to get images with a smaller field of view. However, the app takes in camera intrinsics and positional data so it seems like it would work out of the box.
i imagine a lot of unfortunate artefacts come out of stitching together the camera views that form a 360 or "spherical" image.
Well on a camera with dual fish eye lenses for 360 vision there’s some blurring at the edge where the images are merged together. But actually each camera separately just has normal fish eye effects, and if both images are used without blending them together you’d have minimal artifacts. Biggest issue is low visual acuity imo.