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by tung
5553 days ago
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The main point here seems to be that you can make separate windows with SDL 1.3 and attach OpenGL contexts to them, versus SDL 1.2's approach of single-window-single-OpenGL-context. As far as OpenGL tutorials go, I recommend "An intro to modern OpenGL" articles by Joe Groff [1]. It covers the things in OpenGL 2 that still exist in OpenGL ES 2. [1]: http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Tab... |
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