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by tung 5553 days ago
The main point here seems to be that you can make separate windows with SDL 1.3 and attach OpenGL contexts to them, versus SDL 1.2's approach of single-window-single-OpenGL-context.

As far as OpenGL tutorials go, I recommend "An intro to modern OpenGL" articles by Joe Groff [1]. It covers the things in OpenGL 2 that still exist in OpenGL ES 2.

[1]: http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Tab...