No because I think it would be rejected under the rule that the user has to own the host machine and it be on LAN...
See App Store guidelines section 4.2.7:
"The app must only connect to a user-owned host device that is a personal computer or dedicated game console owned by the user, and both the host device and client must be connected on a local and LAN-based network."
So, they can transfer "ownership" to me whenever I use my personal computer that happens to be located in Google's cloud which, through a series of tubes, is in fact connected to my LAN-based network.
With Plex, I can watch movies I didn't buy from Apple. With Kindle, I can read books I didn't buy through Apple. Hell again with Steam Link, I can play games I didn't buy through Apple.
This is just pure monopolistic behavior, nothing less.
I hope the excellent open source Moonlight doesn’t get banned. It reverse engineered the Nvidia Shield (now a TV box a la Roku) features and allows really high quality low latency gaming from devices if you have an nvidia video card. What’s even better is it works without any outside internet required, just your LAN, which is a rare thing these days.
Nope. This is about limiting apps being distributed by an alternative App Store where the content cannot be reviewed that it meets non-technical Apple guidelines. Remote Screen Control apps and things like Steam Link are different because the content comes from the user's hardware and data, not from the creator of the app.
And I really don't see how there's any sort of difference whether the game console that's streaming the game is owned by the person or sits in some datacenter somewhere. It's practically the same experience from the user's perspective.
Disclaimer: MSFT employee, not in Xbox, all views are my own, etc.
Steam Link wasn't different, they spent a year being rejected from the app store and eventually removed all store functionality when streaming your desktop.