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by zachanker 5551 days ago
This was about 5 months ago, so it's possible they drastically improved it in that time (although it doesn't sound like it). But I ran into the exact same issues.

Debugging was a pain because of you were writing JavaScript rather than Obj-C and the line or file on some errors were on were entirely unhelpful.

Performance (which you don't notice in the simulator) is poor. I was working with tables on iOS, even after cutting the app down to using 10 rows, people noticed a lot of lag on iPhone 4s (and it was unusable on a 3G or 3). This was with the only scroll events being a scroll position check suggested by the KitchenSink demo they provide.

Entirely possible this was something I missed, but while it says cross-platform, you don't really get cross-platform. The difference in UIs between Android and iOS means you're going to be writing quite a lot more code to actually get an app that works on both Android and iOS.

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2 comments

I haven't found on device performance to be too terrible for latest gen iPod Touch and iPhone 4. It's definitely inconsistent in places though.

You're dead right on debugging, it's pretty much guess and check, all the way through. Painful puts it mildly.

It was pretty much the same way 2 years ago.