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Increasing generality in machine learning through procedural content generation
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7 points
by togelius
2146 days ago
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We recently published a paper on increasing generality in machine learning through procedural content generation: https://www.nature.com/articles/s42256-020-0208-z if (paywall) then (preprint): https://arxiv.org/abs/1911.13071 Outside of games and game-like environments, what are some ways you think we can use PCG and PCG-like methods to help fight overfitting and create more general intelligence? |
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Meta: How is this under "Ask"? Are these paid submissions?
Answer:
- Generate a grammar of a natural language. Generate against a grammar + other models to generate text/code. - Generate proteins/RNA
- Generate lattices/materials
- Generate objects in pure maths: knots, planar graphs, polynomial rings, solutions to diophantine equations, error-correcting codes
- Generate "neural nets" deep learning graphs, and see what they do, and see how they work as starting points for different tasks/trainings