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by NigelTheCreator 2147 days ago
Blender and Fusion on the geometry editing level are completely different beasts. Blender uses and edits meshes. Fusion360 and other CAD software primarily work on boundary representations which effectively represents a volume as a set of equations for surfaces and topological graph data. It allows for some neat operations but also makes it extremely difficult to handle correctly and a lot of the work in handling these operations is covering edge cases.