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by timavr 2145 days ago
It depends on the mindset. From my point of view, it is a huge success, because now when you apply for normal game jobs, you will massively stand out for creating something that people used and supported it over time. Basically you will have job for life. Most developers can only dream of that outcome.

From business side, I don't think it has anything to do with you. Quite often it is down to luck, ability to predict where market is going next and execution.

It is tough for Monogame C# framework to compete with Unity. Your tool is basically build on top of their Monogame funnel, so if their funnel is tiny, then you screwed. But at the time it is hard to see how it was going to go, because Unity has so many problems and closed source didn't really help.

Number of problems increased exponentially on the Unity side, but it became industry standard, so today if you making games and not using Unity/Unreal and not AAA studio, it is super risky to get funded.

1 comments

Thanks for reading and thanks for the kind comments.

It's true, having this project under my belt has already helped my career in many ways. I'm pretty sure it was a big factor in landing my last job. Not to mention the many hours of practice I put into coding outside my day job.

I never really wanted to compete with Unity but in hindsight I may have been better off piggybacking my library on Unity rather than MonoGame.