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by makeee 2143 days ago
Yeah I guess the game equivalent to my tool would be one that helps people build faster with Unity or Unreal. Like I do with React, better to latch on to a tech that already has huge mindshare.

> Hit-driven markets that attract large numbers of non-serious dabblers are extremely difficult to sell tools profitably.

If I'm understanding correctly, do you mean it's easy to overestimate the size of the market? That makes sense to me. And there's certainly an upper-limit to how much dabblers are willing to pay. Still, for a solo founder that can sometimes be more than enough. I can think of a few tools like mine doing over $10k/month.