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by mrmaxm 2143 days ago
Many native engines "can" compile. But really it is only experimental and commercially non-viable option. Unreal engine decided not to continue support webgl target. Unity lifted off "experimental" from webgl target, but really nothing changed - it is still huge build, crashes mobile, and development process for web in unity, simply awful. So it can compile, but commercially it can't compete with webgl-first engines on similar projects.
2 comments

Thanks for the explanation, I simply get the idea now, so for a serious web based game, playcanvas would be the No.1 choice as of now?
What about Godot to wasm?