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by johnmcauley
2154 days ago
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I’m a CTO in a 20 man startup and have been through the ringer on several different projects through my career. This is a difficult situation as positive founders that you can build a company with are hard to come by (been there) and outsourcing is a minefield. I would suggest not to engage with an offshore outsourcing company, I have had terrible experiences here (they may tell u they are under NDA so cannot share any of their ‘successful’ projects, of which there are probably none), and if they know you don’t know tech, it’s a free for all. The other issue is they will try to bleed you up front and most startups are based on iteration, but you will probably have no cash left to incorporate the feedback into another version. Also, the quality will be terrible and they will not care about your project. What could
Work, to get you started, is to find a single engineer you can work with (and pay) to get an MVP up and running, this could be a young guy or an off shore engineer but someone who will to work with you. This can keep your costs reasonable. The only issue here is that you have to think about how to move that MVP into a real product so you are really kicking the can down the road, but this can get you started. In summary, avoid out sourcing like the corona virus. |
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This, a thousand times.
Getting it right is not tracing a path on a map. Once you start traversing the terrain your perception about the thing will change. You will hit dead ends that you hadn't considered when looking at the map. You will realize you should have used another road or that you made a bad turn. You may realize the trip is not worth it after all. Etc.
Outsourcing when you're trying to figure it out is super expensive. Even more when you don't have the technical knowledge. Like John above said, it's better to find a cheap dev to produce a quick a dirty MVP, knowing this won't be the final product.
Another great metaphor I've found that helps think about this is that you don't build a car from scratch by building each part independently. You start with a kick scooter, then you make a bike, then you make a motorbike... until you finally make a car. The bigger the product, the more complex it will be, and the more interactions between all the involved parts.