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by wiradikusuma 2146 days ago
what did you guys end up using?
2 comments

I left the company before that decision really formalized itself but I think the lead dev was leaning towards using Phaser. I believe they’re using that now at least.

We had been using Unity for a long time but when the company decided pivot to HTML, we kept running into performance issues for for web (which left the Unity developer we had hired in a pretty awkward position).

I also went down that route and opted for three.js The downside is no decent game engine nor IDE, you end up writing your own engine and tooling.
Same cons that we came up with too. Which means it’s that’s much harder for anyone who isn’t a developer to make contributions to things like level design.