I left the company before that decision really formalized itself but I think the lead dev was leaning towards using Phaser. I believe they’re using that now at least.
We had been using Unity for a long time but when the company decided pivot to HTML, we kept running into performance issues for for web (which left the Unity developer we had hired in a pretty awkward position).
Same cons that we came up with too. Which means it’s that’s much harder for anyone who isn’t a developer to make contributions to things like level design.
We had been using Unity for a long time but when the company decided pivot to HTML, we kept running into performance issues for for web (which left the Unity developer we had hired in a pretty awkward position).