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by nkrebs13
2148 days ago
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I'm not the person you're asking, but I can probably try to explain. Take other payment processing platforms like Stripe as an example. Stripe charges $0.30 + 2.9% to process a purchase. To help build your (and my) mental model:
Price of item -> Stripe revenue (rounded) $1 -> $0.33 $5 -> $0.45 $100 -> $3.20 Apple's 30% cut makes sense if they were expecting most apps to be roughly $0.99 (anecdotally, I remember this being true during the early days of the App Store) and the (presumed) few apps that cost more than $1 would be the "whale" developers that would subsidize Apple software development. But nowadays apps are a lot more powerful, feature-full, and development-intensive so higher prices are required for any hope of profit. So the math you have is right, it's just that the path to profit is a lot harder when the ONLY way to sell your product is to have >=30% cut out immediately upon sale. Some stores set a minimum (e.g. $5) sale amount for using a credit card and those payment processing platforms have fees orders of magnitude less than Apple's App store |
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