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by jayd16
2157 days ago
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>As we do not have control over the binding of the texture and the Unity context, the current design for updating this texture uses a blit (copy) via Servo’s surfman-chains API I don't think this is necessary. You should be able to make Texture objects that ref existing native textures in Unity and I've been able to use OES_EGL_image_external extensions to sample Android decoded video textures sampled from Unity shaders. Its not the most widely available option but the perf is much better. |
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