| See it's funny, I (software guy) have recently started doing a bunch of FPGA stuff on the side for "fun" and I find the programming model to not be the biggest challenge. The tools, yes, because it seems like hardware engineers have a fetish for all-encompassing painful vendor specific IDEs with half the features that us software developers have, and with a crapload of vendor lock-in... but I digress. I find working in Verilog to be pretty pleasant. Yes I can see that with sufficient complexity it wouldn't scale out well. But SystemVerilog does give you some pretty good tools for managing with modularity. On the other hand, I've never particularly enjoyed working with GPUS, CUDA, etc. So I would agree with your statement that the structural issues prevent their utility in wider market classes -- and those really are as you say ... lower clock speeds, cost, but also vendor tooling. FPGAs could really do with a GCC/LLVM type open, universal, modular tooling. I use fusesoc, which is about as close to that as I will get (declarative build that generates the Vivado project behind the scenes), but it's not perfect, still. |
> it seems like hardware engineers have a fetish for all-encompassing painful vendor specific IDEs
Hardware engineers feel pain just like you do. The reason why they put up with those awful software suites is because they have features they need that aren't available elsewhere. In particular, they interface with IP blocks and hard blocks, including at a debug + simulation level. Those tend to evolve quickly and last time I looked -- which admittedly was a while ago -- the open source FPGA tooling pretty much completely ignored them, even though they're critical to commercial development.
If you are content to live without gigabit transceivers, PCIe controllers, DRAM controllers, embedded ARM cores, and so on, I suspect it would be relatively easy to use the open source tooling, but you would only be able to address a small fraction of FPGA applications.