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by tanjtanjtanj
2152 days ago
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It's a deckbuilding boardgame turned into a video game with a campaign. It is far, far closer to something like Star Realms, Thunderstone, Ascension, or Dominion (All deck building games that re-implemented Dominion's deck building ideas in different ways) than it is to MTG or Netrunner.
Virtually every idea in Slay the Spire other than the rogue-like addition previously existed in these deck building games. |
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Even something as basic as all the cards costing energy to spend and you have only a certain amount of energy every turn (that can be increased by other methods), forcing you to prioritize what to play, as opposed to just playing everything you draw and only the order matters, like in most deckbuilders, changes the feel quite a bit.
They were able to take advantage of the video game concept (allowing cards to morph within an encounter and over the course of multiple encounters) and put it to good effect. Technically you could do that with a board game with stickers or something, but it's a lot more effective here, and only permanent for a run as opposed to forever.
That being said, they did take a ton of ideas from existing games. It just feels a lot more inventive than most deckbuilding games I've played, where most of them feel like some combination of Ascension and Dominion, with little to differentiate it.