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by dynamite-ready 2155 days ago
That's an interesting idea. I originally wanted to post about how cool the virtual CGI workstation concept was, but what might be better still, is a system / platform where an artist can do as much as they can on their local machine, and outsource requests for preview / final renders to cloud based machines, while streaming the result back to the enduser, with some amount of lag when moving cameras around a preview.

Wouldn't want any amount of lag in the modelling process though. Even disk pauses and garbage collection can prove distracting with that kind of work.

1 comments

Yeah, for the 3d side of things it gets a bit trickier, vs 2d (compositing, grading, etc) where the interface itself could trivially run on anything, and you just need rendered video frames.

But even for 3d I would thing a "streaming based" 3d protocol or something would be much better than just an RDP connection

RDP connection already does all that. Essentially, it connects client PC's GPU to server's CPU. The software running on the server ain't aware, it calls regular D3D11 APIs and they just work, except for rare edge cases when it doesn't.