|
|
|
|
|
by CyberShadow
2166 days ago
|
|
If you ask us, "Do you want to improve X?", of course we will say yes. I think Project X (a powerful but sadly unmaintained third-party scripting mod for the game) has shown us a glimpse of what the culmination of the game's development might look like, so that's the direction that we want to go. Games with powerful modding capabilities (Garry's Mod, Skyrim) very often outlive the more static linear games, and combined with Armageddon's existing configurability and random map generation, I think it is something with a lot of potential. |
|
In the same vein, the new schema format with Rubberworm capabilities was definitely a game changer. There's something so exciting about user-generated content officially making it into a base game. Thank you for making this possible!
But most importantly, it seems you guys have enough freedom to work on these sort of new features as much as the usual quality of life/bugfix changes.
How open is Team17 to these more intricate changes, especially towards the modding capabilities dream?