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by CyberShadow 2167 days ago
Worms has always been a "Turn Based Strategy", both online and offline. I think it would be safe to say that this trait defines the series, and has been upheld through all generations of Worms, including the 3D ones, all the way up to this year's announcement of Worms Rumble, which is real-time (and therefore causing so much hubbub about its departure from the formula).

I haven't played W.M.D., but from what I've seen from the streams, pacing definitely feels different. The delays are a part of it, and they do subjectively seem less forced in Armageddon. For another thing, W.M.D. introduces crafting, giving players at least something to do between turns - in Armageddon you've nothing to do but follow the action and mock your opponents' mistakes :D

1 comments

Also keep in mind the game is built for couch coop and that it takes a bit of time to swap seats/hand over the keyboard
Right. For what it's worth, at least some of these delays are configurable in Armageddon ("Hot-Seat Time" and "Retreat Time").

There is a spicy game mode in Armageddon called Paranoia (https://worms2d.info/Paranoia), in which these delays, plus the turn duration, are all set to zero, meaning players have exactly one frame to make their move. As you can imagine it is very hectic!

Huh. Thats hilarious. My first thought was, "how does that even work?"

Though I imagine games are rather quick like that