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by kungtotte
2166 days ago
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John Carmack has some ideas on how to use immutable copies of the game state and functional programming concepts to create something that's easily parallelized. I saw it in an old QuakeCon keynote: https://youtu.be/Uooh0Y9fC_M |
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There is no silver bullet. There are decades of academic research and engineering on this and we have yet to reach a good answer.