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by pixelhorse 2164 days ago
That's not possible, because the situation we have today is that proprietary APIs (D3D, Metal, CUDA) are pretty stable, whereas open APIs (OpenGL, Vulkan, OpenCL) are buggy or unsupported.
1 comments

Because Khronos just outputs piles of paper and expects partners to do the necessary, while proprietary APIs provide full stack solutions with graphical tooling.