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by asa4akj
2165 days ago
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Some era adventure games were famous from simply being illogical.
It's always nice having to pick up cat hair to make a fake mustache to impersonate someone that does not have a mustache. A nice 3 page rant from 2000: http://www.oldmanmurray.com/features/77.html |
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I even took a trip to the city in France where the game takes place purely because of the game.
Not to mention it's also the game where Scott Bilas started experimenting with data-driven workflow that informed his work in Dungeon Siege and influenced Entity-Component-System architecture.
Also, there's not one, but multiple people trying to recreate the engine of the (very unsuccessful) game, more than twenty years after it was released. [1] [2] [3]
...but the cat-hair-mustache puzzle is indeed the lowest point of the genre.
[1] https://sourceforge.net/projects/gk3tools/
[2] https://github.com/kromenak/gengine
[3] https://github.com/shff/GK3-extractor