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by TRcontrarian
2167 days ago
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This is true, but although the devs made a great effort to keep the game playable with time dilation (colloquially known as "TiDi" by the players), in practice the game will never slow down below 10% of "realtime", even in situations where the players create fights so complex that it would require slowing to 5% or even 1% of realtime in order for the servers to process every command correctly. This means that in the biggest fleet battles, many commands pilots issue are ignored by the server since it runs out of time to process every interaction before the next server tick. So those mega-battles that make headlines are typically dreaded by players due to the pain of playing when the game becomes unresponsive. Large alliance leaders typically tip off the devs before big battles so that the solar system the battle takes place in is simulated on the best servers that the developers have access to, which helps a little. One other fascinating thing about EVE is that it has extremely slow server ticks - one full second, which would be unthinkable in any other online game I've played. Partly because it's very old (2003), partly because it's unsharded and every player on the globe from Australia to Germany is playing in the same persistent universe, in the same servers in London, and having high ping to the server isn't as noticeable. |
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