| Author here. I used to play this 2D flick-screen CGA DOS helicopter game as a kid, and I remember enjoying the simple presentation combined with what would now be called sandbox elements. I thought it was really cool that you could eject from the helicopter and still run around and do things as a little sprite dude, and then get back in and fly off. When I saw that the source was available, and had a poke around, I decided it wouldn't take (too) much effort to do a modern port, and make the game natively playable on today's machines. It was a fun little project, certainly easier than my previous game restoration (Space Invaders in C), and it was interesting to explore the creation of a young Mark Currie, cranking out a
bedroom coded game in Turbo Pascal. So, here it is, a modern port of "Chopper Commando" from early 90s Turbo Pascal on DOS, to C and SDL running on modern unix (linux/mac) and the web. Enjoy. |
For the web hackers out there - the lossless animation at the start of the article is not a <video> or a gif.
I got annoyed with how video codecs destroy pixel art, and other things, so I wrote my own.
This was almost more fun than doing the port.