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by padiyar83
2173 days ago
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> If there's a constant small probability of injury per item packed, then of course doing twice as much work per work day, will lead to twice as many injuries per employee per work day This assumes injury-risk is a linear function of number of items packed. That's not true. Fatigue increases injury-risk - that is how tired you and your entire team is while performing the task. If the person sorting the packages up the line is tired and making mistakes, the person binning it is more prone to mistakes, leading to an injury. In summary, there is a "fatigue-threshold" after which injury-risk increases non-linearly (say exponentially) with every item packed. |
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This is the approach I believe is also advised for improving productivity/decreasing errors in the medical field (where doctors have a hard time not pushing themselves to 100% all the time, because of their personalities): hire more doctors per hospital, such that each doctor can be cut down to a shorter shift (and thus maybe lower salary, too.)
If, on the other hand, fatigue is about the lack of micro-rests between individual units of work, then the appropriate solution is more subtle:
1. replace the low-quality rest of doing "slack" work, with high-quality rest of doing nothing-at-all (or even "actively" resting, the equivalent of an athlete doing cool-down stretches between sets of an exercise), so that employees can cool down more quickly and/or return closer to peak productivity from each rest;
2. have slightly more employees (hopefully fewer than double), working off branching lines, such a way that units of work are directed to go to whichever employee is "fresh" rather than "stalled." Like processors with pipelined executions and multiple APUs per core, directing instructions to the APU that isn't currently blocked.