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by dijit
2174 days ago
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I can only speak for my admittedly hyper-progressive studio: We brought Sarkeesian in to find our blind spots. (there was also the fact that the studio wanted to fund her work on a more personal level). But if you consider that roughly 86% of the studio at that time was male, it would have been easy for something to slip through that could have been perceived as anti-women. A great example is in the game Hitman; there is a moment where you're infiltrating a strip club and an option exists (although, is penalised) for murdering a scantily clad stripper. This was caught by Sarkeesian and used as an example of poor game development that allows for the objectification of women. (or, women as background objects)[0] We didn't want that. [0]: https://youtu.be/4ZPSrwedvsg?t=603 |
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