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by britmob 2165 days ago
I can’t speak for many technicalities between existing engines and Source 2, but from the bit I’ve been playing in Alyx, it seems to be more optimized than any other engine I’ve ever seen, especially with VR. It’s multithreaded across 3-5 cores, and runs better than a lot of games that look worse. I have no doubt that Source 2 offers performance (especially in VR) that existing engines cannot easily match.
2 comments

If you're interested in how some multithreaded game engines work, this was a really interesting talk: https://www.gdcvault.com/play/1022186/Parallelizing-the-Naug...
VR is essentially an irrelevant niche in the AAA industry. It hasn't caught on, there are no killer apps, and the majority of VR headsets are sitting in the corner of people's rooms collecting dust.

Alyx has 2,000ish concurrent players at this point, while Left 4 Dead 2, a 11 year old game, has over 17,000.

Alyx, Beat Saber and Superhot are all killer VR apps and I bet you'd agree if you played them yourself.

You're being incredibly dismissive of the tech in an unconvincing way. Being fortunate enough to own a rig and hmd to play VR with, it's clearly hit a turning point with Alyx.

Does that mean it's going to become the next iPhone tomorrow? No. The biggest hurdle in terms of adoption is lowering prices. Next is reducing motion sickness and researching what makes a VR game fun and immersive. We now have teleport locomotion systems and 144 Hz refresh rate that don't make us as motion sick. And Valve has now learned how to make these games incredibly fun, immersive and with an absolutely fantastic story.

It's an utterly unbelievable experience.

To your last point about player counts, yeah they're low. But it doesn't make any sense to compare a single player game which is played once or twice and it _definitely_ doesn't make sense to compare a 60$ game that minimally requires very cheap hardware to a 60$ game that requires about a 600$ PC and a 250$ - 1000$ VR headset.

VR isn't going to die again. It will take time, but it will definitely become mainstream in 10-15 years. And while for some reason you seem to see Alyx as a failure, I see it as the spark that ignites the VR revolution.