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by ehsankia 2167 days ago
The other comment did a great job of explaining HL:A specifically, but I'll answer a few other parts of your comment.

> Do you find HL:A to be a good Half-Life game first and foremost

Absolutely, it's raw HL. The game itself is in the 12 hour range, which is very much in the HL1/HL2 range. It does feel a bit shorter (narratively), but it still is full of content switching between puzzles, combat and story telling.

> Do you feel it has the top-notch environmental storytelling and attention to detail that the series is known for?

Absolutely. It is a bit different, since this is a VR game, but if anything I would say it's even stronger here. The focus is different to fit the controls, but there are truly "WOW" moments. I still remember having my mind blown in HL2 when the huge tower falls as you ride the boat. This game similarly amazes, but in an even more immersive way.

> The last time I tried VR was with the Oculus Rift in 2016, and it felt underwhelming to me

As someone who has had the original Oculus prototype, then the HTC Vive, then the Valve Index. I will say that each iteration made an order of magnitude difference in almost every metric: immersion, comfort, motion sickness, etc. With the latest setup, I would easily spend 3-4 hours straight in Alyx, until the point where my legs started hurting (before my face/stomach, which was the case before).

> I regard as perfect

Unfortunately, I think this is why it ultimately took them so long. It was truly hard to follow up all those great games, and they wanted something they could really be happy with. HL:A does mostly deliver that, though partly sidestep the issue by switching to a different medium, where the standards of a perfect game have not yet been created.

At the end of the day, it does very much feel like a HL game, to a veteran who has played their games over and over.