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by u801e 2167 days ago
> A lot of people aren't interested in learning about file systems or how DNS operates. They want to know what button to order from Amazon.

That's like saying people aren't interested in learning how to use a phonebook or how to call directory assistance. They just want to know who to talk to so they can order what they want from Sears.

3 comments

And by and large people learn the bare minimum needed in order to do those things. Certainly most of us have a pretty vague notion of what all exactly happens behind the scenes when we dial a phone. If the call doesn't go through as planned we might have some idea that the cell reception is bad or something like that. But we're probably not in a position to debug what's wrong in any significant way.
How so? I don't understand this analogy at all. UI/UX design changes frequently involves changing the appearance and possibly location and even functionality of familiar things. If we changed the lettering in a phonebook, or even merely on the cover, to be, say, klingon font, we shouldn't expect the typical user to reach for that phonebook, yet essentially what the GP is suggesting is that it's sufficient for a user to understand the "phonebook concept" and users can learn the implementation details trivially based on that.
> I don't understand this analogy at all. UI/UX design changes frequently involves changing the appearance and possibly location and even functionality of familiar things.

And that's the fundamental problem because that doesn't take into account people who are familiar with how a particular application works. For example, if you compare a tape recorder, VCR, a DVD player, and a streaming service where you can play, pause, forward or rewind, it's essentially the same interface and that has been the case since the '70s.

It's similar to dialing a phone with a touch-tone system versus dialing a number on a smartphone (other than having to press a call button). The only major change in the UI was when the transition between rotary dial to touch-tone took place. Automobiles are another example (placement of the brake, accelerator, shifter, turn signal stalk, headlamp controls, etc (though things do differ from model to model to some extent).

So why do we keep changing the interface of computer applications every so often such that proficient users have to relearn how to do things? The reason appears to be that we're chasing a goal of making the UI more intuitive so that someone who hasn't used it before can figure it out, but that never seems to happen.

But, if people just learn how to use the existing UI, then they can use the application and other applications like it because of a standard interface.

> If we changed the lettering in a phonebook, or even merely on the cover, to be, say, klingon font, we shouldn't expect the typical user to reach for that phonebook, yet essentially what the GP is suggesting is that it's sufficient for a user to understand the "phonebook concept" and users can learn the implementation details trivially based on that.

A more accurate analogy would be to change the order of the listings in the phonebook to start from most common names and end in least common ones instead of being in alphabetical order because of the belief it would help new users find the information they're looking for faster compared to the traditional interface.

That's exactly true. People don't care about the means, only the ends.